Post by Myths Staff on Feb 20, 2012 21:49:22 GMT -5
When is a legend a legend?
For 450 Turns, Pern was Thread-free. Believing themselves rid of their ancient enemy once and for all, the people of Pern turned a blind eye to the empty Weyrs, to the slow decline of their once-saviors, the dragonriders. By the time the Red Star began winking again in the dawn sky, it was almost too late, and even the drastic measures of the dragonriders weren't enough to fully prepare their scant numbers to survive the coming Pass. So Lessa took matters into her own hands and made a jump between to the start of the Eighth Interval, to rally the Weyrs of the past to come forward and help the people of the present. But something went wrong. Lessa's delirium never broke, and the riders of the Eighth Interval were only able to patch together the urgency through the feverish images of a panicked Ramoth. Lessa finally succumbed to her fever, and the riders of the Eighth Interval made a decision: they would make the jump to the Ninth Pass regardless of the dangers.
Why is a myth a myth?
Arriving in the Ninth Pass, their numbers greatly decreased by losses during the trip, the riders of the past hastily reorganized themselves into fighting forces. Now, repopulating Weyrs left abandoned for centuries, they seek to find their footing in an era not their own, fighting a Pass when they ought to be settling into the quiet enjoyment of the Interval.
Location: Fort Weyr
Era: Ninth Pass
Canon Level: Medium
Women Impress green, blue, brown, and gold.
Men Impress green, blue, brown, and bronze.
Sexuality does not impact Impression.
Firelizards will be available for play, but whers will not.
Openings: Please see this thread for details
Word Count: None
Site: www.thepernese.com ~ Myths & Legends